Introduction to iPhone Development with Corona

This course will teach you how to design, develop, and deploy iPhone applications and games using the Early Adopter Program release of Ansca Corona. Developed and taught by experienced software instructors in partnership with the founders of Ansca, the course was created for designers with varying levels of experience in multimedia and interactive. No Objective-C, Cocoa, or previous Mac or iPhone develop experience is required.


By the end of the course, you'll be ready to develop on your own and bring your ideas to the AppStore. If it is your personal goal to design games and applications or you see mobile as a lucrative new revenue stream for your design firm, we'll show you how to get the most out of Corona.


Thank you for taking reallyMedia courses, and we look forward to meeting you in class!


Day One

  • 9:00 to 9:30 Course Overview, ANSCA History, Instructor(s) Introductions
  • 9:30 to 9:45 Hello World on ANSCA, build & run first app
  • 9:45 to 10:15 ANSCA Process
    • server process
    • using provisions
  • 10:15 to 10:30 Morning Break
  • 10:30 to 12:00 Core Language
    • Conventions
    • Memory Issues
    • Syntax
    • Comparisons to AS, JS, PHP, etc.
    • Core Libraries (string, table, math)
    • Local and Global Variables
  • 12:00 to 1:00 Lunch Break
  • 1:00 to 3:00 ANSCA Libraries
    • display
    • screen
    • timer
  • 3:00 to 3:15 Afternoon Break
  • 3:15 to 5:00 ANSCA Events
    • system
    • accelerometer
    • global
    • hit
    • listeners

Day Two

  • 9:00 to 9:30 Day One Review, Q&A
  • 9:30 to 10:15 Animation
  • 10:15 to 10:30 Morning Break
  • 10:30 to 12:00 Media
    • camera
    • image library
    • sound
  • 12:00 to 1:00 Lunch Break
  • 1:00 to 3:00 Optimization
    • sound
    • images
    • animation
    • globals
    • other tricks
  • 3:00 to 3:15 Afternoon Break
  • 3:15 to 5:00 Final Project, Step by Step
  • 5:00 to 5:30 Wrap-up and Q&A




Q. Do I need to know how to program?
A. The scripting language used within Corona is very similar to JavaScript or the Actionscript language within Adobe Flash. If you've used variables and other basic statements within either of these, or a similar background language, such as Python, Ruby, PHP, or many others, you'll be more than prepared to quickly get up to speed in Corona. If you have no background whatsoever in scripting for multimedia development, you'll be able to follow the course examples but may need to study some basic introductory programming concepts before attempting your own custom applications.


Q. Should I bring my laptop?
A. Corona requires a Mac with an Intel processor running Tiger or later. We do not provide computers in class, so we require you bring a laptop to participate. If you are unable to provide a computer, we may be able to furnish one for an additional fee with 14 days advance notice. Corona is a lightweight application, but we recommend at least 512 Mg of RAM at a minimum.


Q. Do I need an iPhone or iPod touch?
A. Corona includes a simulator to preview your application, but to experience the full deployment process you will need to bring a device loaded with iPhone OS 3.0. If you are unable to provide a device, we may be able to furnish one for an additional fee with 14 days advance notice.


Q. What software should I have in class with me?
A. We will use the Adobe CS4 suite in class for demonstrations, but as long as you can create PNG and JPG files from your favorite editor, you'll be able to follow along. Likewise, we will use MP3 and Core Audio files in class, but will not be editing sounds in class so you may use any sound editing software that creates these files.


Q. Will I have Internet access during class?
A. Specific venues have not been selected, but there is a strong likelihood we will provide either wi-fi or wired access for students.


Q. Is food/drinks/lodging/flights included?
A. The course fee includes soft drinks during the course, but other expenses are the responsibility of the student.


Q. Can you come to our location and teach our staff?
A. Custom training is available. Contact reallyMedia for more information and to request a quote.


Q. Do I need to be in the iPhone Developer Program to take the class? 
A. Enrollment in the iPhone Developer Program is not required, but you will not be able to log into iTunes Connect or upload a completed application until you do so. Development in class for the purposes of learning Corona does not require program enrollment.
... and the class outline from that page.


Q. Where is the class? San Francisco is a big area.
A. We are working on selecting a venue and will be making that announcement in early July. Ansca is based in San Jose and at least one of the founders is likely to attend this course session.


Q. I am a manager of a creative team and don't need to know all the specifics. Is this class for me?
A. We'll cover a lot of detail for designers and project managers, but would encourage account executives or principals to attend at least the first two hours of Day One and the final two hours of Day Two to get a complete understanding of how your team will build applications and games in Corona.


Q. What if I need to cancel?
A. Cancellations may be credited or refunded until the 15th day before the course begins. Cancellations received within 14 days of the course but before 48 hours until the course begins will be credited to a future session of the same title or cost. No cancellations will be accepted within 48 hours of the course.


Q. Are there other discounts?
A. We offer(ed) an early bird discount of $200 off for the first 5 registrations in any course and an additional $250 off for registered attendees of the 2009 HOW Design Conference in Austin. No other discounts or memberships are currently in place, but if your organization would like to offer your members discounts on reallyMedia courses, please contact us.


Name Sales End Price
Attendee   Ended $1000
Early Bird   Ended $800

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